Midcentury · datasets

Dataset · sample viewer

World Model Gameplay Data

Explore multi-minute trajectories with synchronized actions, camera pose, telemetry, and engine-level render passes.

Contact us
Clips
6 samples · Multi-minute
Resolution
up to 4K
Frame rate
up to 60 fps
Formats
MP4 / PNG / EXR + JSONL
Studios
AAA · AA · Indie
Core signals
RGB · inputs · camera · telemetry
Engine outputs
Depth · normals · albedo · motion
Usage
Research preview

What is captured

Engine-level signals captured alongside the rendered gameplay and synchronized frame by frame.

RGB video

Uninterrupted gameplay rendered from the game environment and aligned to frame-level timestamps.

Player inputs

Time-aligned keyboard, mouse, controller, or vehicle actions, depending on the title.

Camera data

Per-frame camera position, rotation, FOV, trajectory, intrinsics and extrinsics, and view/projection matrices.

Gameplay telemetry

Game-state signals such as position, velocity, health, collisions, objectives, entities, and events.

Engine outputs

Depth, normals, albedo, motion vectors, segmentation, and other render passes.

Metadata and annotations

Session, environment, and gameplay metadata, with scene, action, or event labels.

Provenance

Licensed directly from the game studios that own the titles, spanning AAA, AA, and indie developers, and captured at the engine level with HUD and UI removed and no screen capture. Licensable for research use.

Sample Viewer

6 of 6 samples

The clip you're viewing. Pick another from the library below.

Type

Play or scrub the sequence, then switch between telemetry, inputs, camera, raw records, and available render passes. Every view stays aligned to the same frame.

Sample 1

AAAOpen WorldThird-personVehicle

AAA-scale third-person open-world action with long-horizon navigation, vehicle dynamics, combat, varied camera motion, indoor and outdoor transitions, and substantial visual and environmental diversity.

Long-horizon urban navigationAcceleration and braking dynamicsDynamic chase-camera motionDense road and obstacle geometrySunset lighting and long shadowsUrban-to-desert visual transition
Render view
Speed1.60 m/s
35.3 m/s²
Acceleration
Action-event labelsOn-foot approach
0:000:48
Resolution1920×1080FPS30 fpsDuration48 sFrames1,440

Browse

Clip Library

6 of 6 samples